The Amber Necklace of Gdańsk (pl_05) - Script
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quest_start
// pl_05 | The Amber Necklace of Gdańsk
//
// WANTED:
// Cards:
// - baltic_sea_coast ( coastal geography)
// - BalticSea (water body)
// - amber (regional treasure)
// - baltic_lighthouse (maritime navigation)
// Activities:
// cleancanvas beach_shells - Beachcombing: reveal 5 SHELL piles. (BEACH, SAND, SHELL)
// cleancanvas beach_amber - Beachcombing: reveal 5 AMBER piles. (AMBER, BALTIC SEA)
// jigsawpuzzle gdansk_lighthouse - Rebuild LIGHTHOUSE image; role of a LIGHTHOUSE.
// order necklace_sequence - Craft NECKLACE: pattern of AMBER + SHELL.
// memory sea_vocab - Memory cards: FISHERMAN, CUTTER, NET, SEAL, BEACH, AMBER
// quiz baltic_basics - Final quiz.
group: Intro
tags:
color: red
---
<<card gdansk>>
Welcome to GDAŃSK in POLAND. #line:086baaf
<<card gdansk_lighthouse>>
The LIGHTHOUSE is off. #line:060d616
Let's fix it! #line:05414f7
quest_end
panel: panel_endgame
color: green
---
This quest is complete. #line:04b8922
<<jump post_quest_activity>>
post_quest_activity
panel: panel
color: green
tags: proposal
---
Draw a SHELL. #line:07af5de
<<quest_end>>
MISSION_NOTE
group: Intro
tags:
---
We need a gift for NEPTUNE. #line:0c699c3
<<card necklace>>
Make a NECKLACE. #line:05a458a
5 AMBER + 5 SHELLS. #line:01ce7c7
BEACH_INTRO
// PART 1 – BEACHCOMBING SHELLS
group: Beach
tags:
---
<<card baltic_sea>>
This is the BALTIC SEA. #line:050f059
<<card baltic_sea_coast>>
Let's find SHELLS in SAND. #line:07d772f
BEACH_SHELLS_HINT
group: Beach
tags:
---
Drag to clean the SAND. #line:06e5065
<<card seashell>>
Find 5 SHELL piles. #line:03e5d4f
<<activity cleancanvas beach_shells tutorial>>
Now Go and meet the FISHERMAN #line:0b3a2d8
FISHERMAN_MEET
// PART 2 – MEET THE FISHERMAN & AMBER
group: Fisherman
tags: actor=Fisherman
---
<<card fisherman>>
Hello. I am a FISHERMAN. #line:00e94a2
<<card cutter>>
This is my CUTTER and NET. #line:0270483
<<card fishing_net>>
Let's find AMBER too. #line:0b8e688
AMBER_HINT
group: Fisherman
tags: actor=Fisherman
---
<<card amber>>
AMBER is BALTIC GOLD. #line:0901a09
Clean SAND to find 5. #line:03d5567
<<activity cleancanvas_beach cleancanvas_beach_done>>
cleancanvas_beach_done
group: Fisherman
tags:
---
Great job finding AMBER! #line:07caa60
Now let's go to the LIGHTHOUSE. #line:0616f80
LIGHTHOUSE_FACT
group: Fisherman
tags: actor=Fisherman
---
<<card ship>>
A LIGHTHOUSE helps SHIPS. #line:049551f
<<card navigation>>
It shines a bright light. #line:050c5f3
<<activity jigsaw_gdansk_lighthouse jigsaw_gdansk_lighthouse_done>>
jigsaw_gdansk_lighthouse_done
group: Fisherman
tags:
---
Great job fixing the LIGHTHOUSE! #line:0647b3e
Now let's craft the NECKLACE. #line:09de5fd
CRAFTING_INTRO
// PART 3 – CRAFTING THE NECKLACE
group: Crafting
tags:
---
We have 10 pieces. #line:02129aa
AMBER and SHELL. #line:03e4fc6
Make a pattern. #line:0ba66f7
<<jump CRAFTING_ORDER>>
CRAFTING_ORDER
group: Crafting
tags:
---
Drag in order. #line:0137037
AMBER SHELL repeat. #line:09746e2
<<activity order order_necklace order_necklace_done>>
order_necklace_done
group: Crafting
tags:
---
Great job crafting the NECKLACE! #line:06bbad3
Now to NEPTUNE’S FOUNTAIN #line:0e2f20d
NEPTUNE_FOUNTAIN
// PART 4 – NEPTUNE & LIGHTHOUSE ON
group: Neptune
tags:
---
<<card neptune_s_fountain>>
Place the NECKLACE on NEPTUNE. #line:01b559a
NEPTUNE_SPEAK
group: Neptune
tags: actor=Neptune
---
<<card necklace>>
A fine NECKLACE! #line:0ca234d
You respect the SEA. #line:0d0c226
I will help you. #line:0a0dddf
AMBER_ROOM_NOTE
group: Neptune
tags: actor=Neptune
---
AMBER is famous here. #line:05ce5f4
<<card amber_room>>
Like the AMBER ROOM story. #line:075c0a2
LIGHTHOUSE_ON
group: Neptune
tags:
---
<<card waves>>
FLASH! The LIGHTHOUSE shines. #line:0941ab9
Great job! #line:0a44f23
and watch for SEALS #line:009476a
SEALS_WARNING
// PART 5 – SEALS & ANTURA
group: Rescue
tags: actor=Fisherman
---
<<card seal>>
These are wild SEALS. #line:0c0dc82
Keep a safe distance. #line:06b0e4e
ANTURA_SCENE
group: Rescue
tags:
---
<<card seagull>>
Yes! The quest is done! #line:0283435
Review words #line:0322b5e
<<jump RECAP_MEMORY>>
RECAP_MEMORY
group: Recap
tags:
---
<<card ecosystem>>
Match the words. #line:0372493
<<activity memory_sea_vocab memory_sea_vocab_done>>
memory_sea_vocab_done
group: End
tags:
---
Well done! #line:061ca19
Now Final Quiz #line:05251b3
<<jump FINAL_QUIZ>>
FINAL_QUIZ
group: End
tags:
---
Answer three questions. #line:00a0665
Tap the best choice. #line:07c72eb
<<jump FINAL_QUIZ_Q1>>
FINAL_QUIZ_Q1
group: End
tags:
---
<<card baltic_sea>>
What sea is near GDAŃSK? #line:034eda7
BALTIC SEA #line:04bbc7e
<<jump FINAL_QUIZ_Q2>>
BLACK SEA #line:046b853
Not that one. Try again! #line:0cfee89
<<jump FINAL_QUIZ_Q1>>
FINAL_QUIZ_Q2
group: End
tags:
---
<<card amber>>
What is BALTIC GOLD? #line:039b452
AMBER #line:0bcd01f
<<jump FINAL_QUIZ_Q3>>
SAND #line:0af46f3
Not SAND. Try again! #line:005cc14
<<jump FINAL_QUIZ_Q2>>
FINAL_QUIZ_Q3
group: End
tags:
---
<<card gdansk_lighthouse>>
What does a LIGHTHOUSE do? #line:02e4c51
Helps SHIPS #line:0822992
<<jump QUEST_COMPLETE>>
Catches fish #line:072458e
No. It guides SHIPS. Try again! #line:04b2bb3
<<jump FINAL_QUIZ_Q3>>
QUEST_COMPLETE
group: End
tags:
---
You helped GDAŃSK. #line:0a7204e
The LIGHTHOUSE shines again! #line:0d95290
<<jump quest_end>>
spawned_child
// Spawned NPC flavor
group: Spawned
tags: actor=KID
---
Once I saw a big SHIP. #line:02579c6
Waves splash fast. #line:04fe9c2
spawned_tourist
group: Spawned
tags: actor=WOMAN
---
Old CRANE lifts heavy loads. #line:0d2afb8
Bright light guides boats. #line:093119f
spawned_local
group: Spawned
tags: actor=MAN
---
River meets the SEA here. #line:0edcc57
Port is busy today. #line:04f5d5e