Paris - The Seine (fr_10) - Script
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quest_start
// fr_10 | Seine (Paris)
//
tags:
type: panel
color: red
actor:
---
<<set $CURRENT_PROGRESS = 0>>
<<set $MAX_PROGRESS = 7>>
<<declare $boat_goods = 0>>
<<declare $boat_people = 0>>
<<declare $boat_house = 0>>
<<declare $bridge_alexandre = 0>>
<<declare $bridge_train = 0>>
<<declare $bridge_cars = 0>>
<<declare $bridge_people = 0>>
Welcome to Paris! Paris is the capital of France. In Paris, there is a very famous river. This river is called the Seine. #line:042160f
Today, you will discover the Seine and its many bridges. On the Seine, there are all kinds of boats. #line:0280e8f
<<target protagonist>>
<<area area_init>>
//<<area area_all>>
quest_end
color: green
type: panel_endgame
actor:
---
Great, you've completed this quest! #line:0c408c3
<<card place_bridge_people>>
You discovered the bridges and boats of the Seine. The bridges allow you to cross the river that flows through Paris: the Seine. #line:091e9fc
<<card boat_people>>
There are boats for tourists. They have large windows to see the monuments of Paris from the Seine. #line:062cc35
<<card boat_house>>
There are houseboats. People live on these boats. They are called barges. #line:0a29742
<<card seine_map_in_paris>>
Important monuments in Paris were built around the Seine. #line:08cc02a
<<jump post_quest_activity>>
post_quest_activity
color: green
type: panel
tags: proposal
actor:
---
Draw a bridge in your notebook! #line:0b37e92
<<quest_end>>
protagonist
tags:
color: blue
---
<<if HasCompletedTask("find_photos")>>
Thank you! #line:0a70250
You found all the photos from my guide! #line:07cac48
I can finally go home! I have one last question… #line:08b0aea
<<jump question_seine_map>>
<<elseif HasCompletedTask("collect_cards")>>
Thank you! #shadow:0a70250
But I miss 7 photos about bridges and boats on the Seine! #line:006ab27
<<area area_all>>
Take a walk along the banks of the Seine and find the photos! #line:084c7e4
If you can't find them, you can use the map of Paris to locate them! #line:0bfcb05
<<task_start find_photos task_find_photos_done>>
<<elseif GetCurrentTask() == "find_photos" or GetCurrentTask() == "collect_cards">>
You are doing well! #line:03ea48b
<<else>>
Help! Help me! #line:0aa0f3a
<<camera_focus camera_intro>>
I'm visiting Paris. I'm a tourist. Antura the dog took my book about Paris! #line:0210ef0
The pages of my book and the photos fell near the Seine! #line:0c8e7b6
<<camera_reset>>
<<SetActive antura false>>
Walk near the river and you'll find the photos! #line:0a9c8e7 #task:collect_cards
<<area area_tutorial>>
<<task_start collect_cards task_collect_cards_done>>
<<endif>>
task_collect_cards_done
actor:
---
You found all the photos! #line:found_photos
Go back and talk to the tourist. #line:go_back_tourist #task:go_back
<<target protagonist>>
<<task_start go_back>>
task_find_photos_done
actor:
---
You found all the photos! #shadow:found_photos
Go back and talk to the tourist. #shadow:go_back_tourist #task:go_back
<<target protagonist>>
<<task_start go_back>>
question_seine_map
actor:
---
The river that flows through Paris is called... #line:066d7bd
-> The Mediterranean Sea #line:02ab1e0
That's not the correct answer. The Loire flows through Nantes, near the Jules Verne Museum. #line:099fe86
<<jump question_seine_map>>
-> The English Channel #line:03c92db
<<card seine_map>>
Yes, it's the Seine. The river that flows through Paris is called the Seine. #line:0a2bcd3
<<jump quest_end>>
-> The Atlantic Ocean #line:052fdac
That's not the correct answer. The Loire flows through Nantes, near the Jules Verne Museum. #shadow:099fe86
<<jump question_seine_map>>
-> I don't know #shadow:dont_know #highlight
npc_boat_goods
---
<<if GetCurrentTask() == "find_photos">>
<<card boat_for_goods>>
This boat carries goods. #line:0f13a44
<<if $boat_goods < 10>>
What can you find on a goods boat? #line:04059bd
-> Wood, sand, but also cars or furniture #line:0b12cb3
<<set $boat_goods = 1>>
<<target chest_boat_goods>>
<<camera_focus camera_chest_boat_goods>>
Yes! Now you can open that chest! #line:yes_chest
<<camera_reset>>
-> Tourists with cameras #line:0bbd3ce
No. Try again. #line:try_again
<<jump npc_boat_goods>>
-> Train cars #line:06638a3
No. Try again. #shadow:try_again
<<jump npc_boat_goods>>
-> I don't know #line:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
<<else>>
Come back later. #line:come_back_later
<<endif>>
chest_boat_goods
---
<<if $boat_goods == 1>>
Play a mini game to open the chest! #line:chest_minigame
<<set $boat_goods = 2>>
<<activity memory_boats chest_boat_goods>>
<<elseif $boat_goods == 2>>
<<action open_chest_boat_goods>>
<<card boat_for_goods>>
The chest opens. You find a photo! #line:chest_opens
<<collect photo>>
<<set $boat_goods = 10>>
<<elseif $boat_goods == 10>>
The chest is empty. #line:chest_empty
<<else>>
The chest is locked. #line:chest_locked
<<endif>>
npc_boat_house
---
<<card boat_house>>
This boat is a house. There are people who live on this boat. This boat is called a houseboat. #line:0a627c2
<<if $boat_house < 10>>
Why is this boat called a houseboat? #line:0165157
-> It's a bridge for trains. #line:055d822
No. Try again. #shadow:try_again
<<jump npc_boat_house>>
-> It's possible to live there. #line:0c86d26
<<set $boat_house = 1>>
<<target chest_boat_house>>
<<camera_focus camera_chest_boat_house>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> This boat is transporting goods #line:036ba15
No. Try again. #shadow:try_again
<<jump npc_boat_house>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_boat_house
---
<<if $boat_house == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $boat_house = 2>>
<<activity jigsaw_boat_house chest_boat_house>>
<<elseif $boat_house == 2>>
<<action open_chest_boat_house>>
<<card boat_house>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $boat_house = 10>>
<<elseif $boat_house == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_boat_people
---
<<card boat_people>>
This boat has large windows. Tourists can admire the city. It's a "riverboat". #line:0129c99
<<if $boat_people < 10>>
Why does a tourist boat have big windows? #line:02ce3de
-> To transport cars #line:02349a3
No. Try again. #shadow:try_again
<<jump npc_boat_people>>
-> To go under the water #line:037efcf
No. Try again. #shadow:try_again
<<jump npc_boat_people>>
-> To see the city and famous places #line:0454688
<<set $boat_people = 1>>
<<target chest_boat_people>>
<<camera_focus camera_chest_boat_people>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_boat_people
---
<<if $boat_people == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $boat_people = 2>>
<<activity canvas_seine chest_boat_people>>
<<elseif $boat_people == 2>>
<<action open_chest_boat_people>>
<<card boat_people>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $boat_people = 10>>
<<elseif $boat_people == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_bridge_alexandre
---
<<card pont_alexandre_iii>>
This is the Alexander III Bridge. It's a very famous bridge. #line:09c706f
<<if $bridge_alexandre < 10>>
Why is this bridge famous? #line:021f382
-> There are statues made of gold. #line:056c933
<<set $bridge_alexandre = 1>>
<<target chest_bridge_alexandre>>
<<camera_focus camera_chest_bridge_alexandre>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> It's a bridge for trains. #line:05c2518
No. Try again. #shadow:try_again
<<jump npc_bridge_alexandre>>
-> It's a bridge for cars. #line:0d9bc29
No. Try again. #shadow:try_again
<<jump npc_bridge_alexandre>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_bridge_alexandre
---
<<if $bridge_alexandre == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $bridge_alexandre = 2>>
<<activity jigsaw_pont chest_bridge_alexandre>>
<<elseif $bridge_alexandre == 2>>
<<action open_chest_bridge_alexandre>>
<<card pont_alexandre_iii>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $bridge_alexandre = 10>>
<<elseif $bridge_alexandre == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_bridge_cars
---
<<card place_bridge_cars>>
It's a bridge for cars! #line:0d79d7d
<<if $bridge_cars < 10>>
The cars are driving fast. How can I cross safely? #line:01f30c4
-> You can cross the road anywhere. #line:076ee7f
No. Try again. #shadow:try_again
<<jump npc_bridge_cars>>
-> You must walk on the sidewalk and cross at the pedestrian crossing. #line:0c8cdae
<<set $bridge_cars = 1>>
<<target chest_bridge_cars>>
<<camera_focus camera_chest_bridge_cars>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> You have to walk on the road #line:0cf371b
No. Try again. #shadow:try_again
<<jump npc_bridge_cars>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_bridge_cars
---
<<if $bridge_cars == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $bridge_cars = 2>>
<<activity canvas_bridge_cars chest_bridge_cars>>
<<elseif $bridge_cars == 2>>
<<action open_chest_bridge_cars>>
<<card place_bridge_cars>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $bridge_cars = 10>>
<<elseif $bridge_cars == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_bridge_train
---
<<card place_bridge_trains>>
It's a bridge for trains! #line:0a0991d
<<if $bridge_train < 10>>
A train bridge is a bridge... #line:09731f9
-> for cars #line:08b4fad
No. Try again. #shadow:try_again
<<jump npc_bridge_train>>
-> Only for walking #line:03ff912
No. Try again. #shadow:try_again
<<jump npc_bridge_train>>
-> Very strong #line:018a0eb
<<set $bridge_train = 1>>
<<target chest_bridge_train>>
<<camera_focus camera_chest_bridge_train>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_bridge_train
---
<<if $bridge_train == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $bridge_train = 2>>
<<activity memory_bridges chest_bridge_train>>
<<elseif $bridge_train == 2>>
<<action open_chest_bridge_train>>
<<card place_bridge_trains>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $bridge_train = 10>>
<<elseif $bridge_train == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_train
actor: ADULT_M
---
I would love to ride a train! #line:01663fa
I love trains! #line:0574872
npc_bridge_people
---
<<card place_bridge_people>>
This is a bridge for people! #line:0f8a96f
<<if $bridge_people < 10>>
A bridge only for people to walk on is called a... #line:0484ee9
-> Train bridge #line:0f74c53
No. Try again. #shadow:try_again
<<jump npc_bridge_people>>
-> Footbridge #line:0e48593
<<set $bridge_people = 1>>
<<target chest_bridge_people>>
<<camera_focus camera_chest_bridge_people>>
Yes! Now you can open that chest! #shadow:yes_chest
<<camera_reset>>
-> a bridge for cars #line:07f732f
No. Try again. #shadow:try_again
<<jump npc_bridge_people>>
-> I don't know #shadow:dont_know #highlight
<<else>>
<<jump spawned_river_friend>>
<<endif>>
chest_bridge_people
---
<<if $bridge_people == 1>>
Play a mini game to open the chest! #shadow:chest_minigame
<<set $bridge_people = 2>>
<<activity match_bridges chest_bridge_people>>
<<elseif $bridge_people == 2>>
<<action open_chest_bridge_people>>
<<card place_bridge_people>>
The chest opens. You find a photo! #shadow:chest_opens
<<collect photo>>
<<set $bridge_people = 10>>
<<elseif $bridge_people == 10>>
The chest is empty. #shadow:chest_empty
<<else>>
The chest is locked. #shadow:chest_locked
<<endif>>
npc_seine_map
actor:
---
<<card seine_map_in_paris>>
Look at this map of the Seine. #line:08b1177
<<card seine_map>>
The Seine flows into the English Channel (a sea) in a northerly direction. #line:0281b33
npc_boat
actor: ADULT_M
---
No, I haven't seen your dog. #line:0614aef
A dog? There are many dogs here... #line:09f3f7a
I did see a dog walking around, yes. #line:02ed36d
npc_boat_eiffel
actor:
tags:
color: yellow
---
<<card boat_eiffel_tower>>
Look how pretty it is! #line:059f66d
npc_ile_de_france
actor: ADULT_F
---
<<card ile_de_france>>
There is an island called Île de la Cité. #line:03e5667
It is in the old center of Paris. #line:04b2cf2
facts_river
color: purple
actor:
---
The Seine flows into the English Channel. #line:074efa5
spawned_french_woman
///////// NPCs SPAWNED IN THE SCENE //////////
// these npc are spawn automatically in the scene
// use these to add random facts. everythime you meet them
// they will say one of these lines randomly
color: purple
actor: ADULT_F
spawn_group: residents
---
Good morning! #line:072a345
La Seine est magnifique! #line:0f0f558
There are many bridges in Paris! #line:038b8f6
spawned_french_man
color: purple
actor: ADULT_M
spawn_group: residents
---
Hi! #line:06aa0c1
I really enjoy cycling along the Seine! #line:0494564
Paris is the most beautiful city in the world! #line:0d94ea8
The Seine is very long! #line:0395113
spawned_bridge_expert
color: purple
actor: ADULT_M
spawn_group: bridge_expert
---
A train bridge must be strong. #line:0816b6b
Some bridges are intended for pedestrians only. #line:0ba2f29
Cars cross the river every day. #line:08d8ef0
spawned_river_friend
color: purple
actor: ADULT_F
spawn_group: river_friend
---
The Seine allows boats to circulate in Paris. #line:0ec822e
The maps show the meanders of the river. #line:06d2470
The river flows into the sea. #line:0d1724c
spawned_boat_guide
color: purple
actor: ADULT_M
spawn_group: boat_guide
---
Tourist boats have large windows. #line:047502b
Goods boats carry many boxes. #line:0ef47e5
A houseboat can be a home. #line:00728bb