Mont Blanc & Mountains (fr_08) - Script
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quest_start
// fr_08 | Mont Blanc
//
type: panel
color: red
---
<<declare $step_base1 = 0>>
<<declare $step_base2 = 0>>
<<declare $step_base3 = 0>>
<<declare $step_base4 = 0>>
<<SetActive key_gold_intro false>>
<<SetActive key_gold_1 false>>
<<SetActive key_gold_2 false>>
<<SetActive key_gold_3 false>>
<<SetActive backpack false>>
<<SetActive scarf false>>
<<SetActive hat false>>
<<SetActive sunglasses false>>
<<SetActive crampons false>>
<<card alps>>
Welcome to the French Alps! #line:start_1
<<card place_mont_blanc>>
Today we climb Mont Blanc. It is the highest mountain in the Alps. #line:start_2
<<target npc_intro>>
quest_end
type: panel_endgame
color: red
---
<<card place_mont_blanc>>
Amazing! You reached the top of Mont Blanc. It is 4807 meters high! #line:end_1
The Alps are full of tall, beautiful mountains. #line:end_2
<<jump post_quest_activity>>
post_quest_activity
type: panel
tags: proposal
color: red
---
Draw Mont Blanc and the three flags in your notebook! #line:post_1
<<quest_end>>
npc_intro
// ---------------------------------------
// INTRO
// ---------------------------------------
color: blue
group: intro
---
<<if has_item("backpack")>>
I see you have the backpack. Now you can go! #line:04c1c1f
<<card place_mont_blanc>>
Let's climb Mont Blanc. #line:0f4644b
<<card climbing>>
Find all the climbing gear and learn about the three nearby countries! #line:07f2699
<<SetActive door_intro false>>
<<target npc_base_1>>
<<elseif GetCurrentTask() == "get_backpack">>
Come back when you finish the task. #line:046eb33
<<else>>
<<card mountain_guide>>
Help! I am a mountain guide. A blue dog took our climbing gear! #line:0724de3
We saw the dog run up the mountain. #line:01beb5e
<<camera_focus camera_mont_blanc>>
Please explore Mont Blanc and find our gear. #line:0650acc
<<card backpack>>
Before going, you need a backpack. #line:045409f
<<camera_focus camera_intro>>
Look around for it! #line:05cabb5
<<task_start get_backpack>>
<<SetActive key_gold_intro true>>
<<endif>>
chest_intro
group: intro
---
<<if has_item("key_gold")>>
<<inventory key_gold remove>>
It opens! It contains a backpack. #line:0c1f006
<<trigger chest_intro_open>>
<<SetInteractable chest_intro false>>
<<SetActive backpack true>>
<<else>>
It's locked. Maybe you need a key. #line:chest_locked
<<endif>>
item_backpack
group: intro
actor:
color: yellow
---
<<card backpack>>
This backpack can carry food, water, and a map. #line:05e80cb
<<inventory backpack add>>
<<SetActive this false>>
<<action wear_backpack>>
<<task_end get_backpack>>
Now we can exit the base camp and start the adventure! #line:029f39c
<<target npc_intro>>
npc_base1
// ---------------------------------------
// Base 1 - The Valley's End
// ---------------------------------------
group: base_1
color: blue
---
<<if has_item("coat") and has_item("hat")>>
You are now ready to climb! #line:015bf8a
<<camera_focus camera_snowman>>
If you are blocked, the snowman can help! #line:showman_help
<<camera_reset>>
<<set $step_base1 = 1>>
<<SetActive door_base_1 false>>
<<target npc_base_2>>
<<elseif !has_item("coat")>>
You are missing the coat! #line:03dd802
<<target coat>>
<<else>>
<<card wind>>
The wind is starting to blow. My ears need protection! #line:b1_1
How do we protect the ears when the wind is strong? #line:b1_q
<<activity fr08_activity_1 activity_1_done>>
<<endif>>
activity_1_done
group: base_1
---
Open the chest to get a warm hat! #line:0e83480 #task:get_hat
<<set $step_base1 = 1>>
<<task_start get_hat>>
<<SetActive key_gold_1 true>>
<<target chest_1>>
chest_base1
group: base_1
---
<<if has_item("key_gold")>>
<<inventory key_gold remove>>
It opens! It contains some equipment. #line:056ec2b
<<trigger chest_1_open>>
<<SetInteractable chest_1 false>>
<<SetActive hat true>>
<<else>>
It's locked. Maybe you need a key. #shadow:chest_locked
<<endif>>
item_coat
actor:
color: yellow
---
<<card coat>>
This coat keeps you warm in wind and snow. #line:0e23f1f
<<inventory coat add>>
<<SetActive this false>>
item_hat
actor:
---
<<card hat>>
A warm hat keeps your head warm. #line:000fc05
It also helps when the wind is cold. #line:059d744
<<inventory hat add>>
<<SetActive this false>>
<<task_end get_hat>>
<<target npc_base_1>>
Now you can continue the climb! #line:0a7146f
npc_base2
// ---------------------------------------
// Base 2 - Lower Mid
// ---------------------------------------
group: base_2
color: blue
---
<<if has_item("sunglasses") and has_item("gloves")>>
You are now ready to climb! #shadow:015bf8a
If you get stuck, the snowman can help! #line:fr08_b2_help
<<set $step_base2 = 1>>
<<SetActive door_base_2 false>>
<<target npc_base_3>>
<<elseif GetCurrentTask() == "get_sunglasses">>
Come back when you finish the task. #shadow:046eb33
<<elseif !has_item("sunglasses")>>
<<card sun>>
The sun on the snow is very bright. We need eye protection. #line:029a03e
<<card snow>>
What protects your eyes from bright snow and sun? #line:0a70f7d
<<activity fr08_activity_2 activity_2_done>>
<<elseif !has_item("gloves")>>
You are missing the gloves! #line:06b3363
<<target gloves>>
<<else>>
Keep looking. We still need all the gear. #line:keep_looking
<<endif>>
activity_2_done
group: base_2
---
Open the chest to get sunglasses! #line:0fdc3cb
<<set $step_base2 = 1>>
<<task_start get_sunglasses>>
<<SetActive key_gold_2 true>>
<<target chest_2>>
chest_base2
group: base_2
---
<<if has_item("key_gold")>>
<<inventory key_gold remove>>
It opens! It has sunglasses inside. #line:fr08_b2_chest
<<trigger chest_2_open>>
<<SetInteractable chest_2 false>>
<<SetActive sunglasses true>>
<<else>>
It's locked. Maybe you need a key. #shadow:chest_locked
<<endif>>
item_gloves
actor:
---
<<card gloves>>
Gloves keep fingers warm and dry. #line:0f2aac7
Cold hands make climbing hard. #line:0d01879
<<inventory gloves add>>
<<SetActive this false>>
item_sunglasses
actor:
---
<<card ice>>
Snow and ice reflect bright sunlight. #line:02a2ea9
<<card sunglasses>>
Sunglasses protect your eyes. #line:088fb7f
<<inventory sunglasses add>>
<<SetActive this false>>
<<task_end get_sunglasses>>
<<target npc_base_2>>
Now you can continue the climb! #shadow:0a7146f
npc_base3
// ---------------------------------------
// Base 3 - High-Mid
// ---------------------------------------
group: base_3
color: blue
---
<<if has_item("crampons") and has_item("rope")>>
You have the ice gear. One last push to the top! #line:06b15bb
<<set $step_base3 = 1>>
<<SetActive door_base_3 false>>
<<target npc_base4>>
<<elseif GetCurrentTask() == "get_crampons">>
Come back when you finish the task. #shadow:046eb33
<<elseif !has_item("rope")>>
You are missing the rope! #line:0c18c08
<<target rope>>
<<else>>
<<card ice>>
To walk on glacier ice, we need special gear. #line:06d9f34
<<card glacier>>
What do you put on your boots to walk on ice and not slip? #line:076433f
-> Crampons #line:0b50050
Correct! Use them to stay steady. #line:00a7e83
<<activity fr08_activity_3 activity_3_done>>
-> Flippers #line:01a4b20
No! You aren't swimming! Try again. #line:07c6385
<<jump npc_base3>>
<<endif>>
activity_3_done
group: base_3
---
Open the chest to get crampons! #line:02c9805
<<set $step_base3 = 1>>
<<task_start get_crampons>>
<<SetActive key_gold_3 true>>
<<target chest_3>>
chest_base3
group: base_3
---
<<if has_item("key_gold")>>
<<inventory key_gold remove>>
It opens! It contains some equipment. #shadow:056ec2b
<<trigger chest_3_open>>
<<SetInteractable chest_3 false>>
<<SetActive crampons true>>
<<else>>
It's locked. Maybe you need a key. #shadow:chest_locked
<<endif>>
item_crampons
actor:
---
<<card crampons>>
These help you walk safely on ice. #line:07102e7
<<inventory crampons add>>
<<SetActive this false>>
<<task_end get_crampons>>
<<target npc_base3>>
Now you can continue the climb! #shadow:0a7146f
item_rope
actor:
---
<<card rope>>
The rope helps climbers stay safe on ice and rock. #line:038d1bc
<<inventory rope add>>
<<SetActive this false>>
npc_base4
// ---------------------------------------
// Base 4 - The Top
// ---------------------------------------
group: base_4
color: blue
---
<<card summit>>
You made it! We are at the top of Mont Blanc. #line:030fa1c
This summit is 4807 meters high. #line:018880a
Let's answer three mountain questions before the flag game. #line:001e940
<<jump question_alps>>
question_alps
group: base_4
---
What mountain range is Mont Blanc in? #line:06f9a2a
-> The Pyrenees #line:summit_q1_a2
Not quite. Try again. #line:try_again
<<jump question_alps>>
-> The Apennines #line:summit_q1_a3
Not quite. Try again. #shadow:try_again
<<jump question_alps>>
-> The Alps #line:summit_q1_a1
Correct! #line:correct
<<jump question_height>>
-> I don't know #line:dontknow #highlight
Come back later! #line:comebacklater
question_height
group: base_4
---
How high is Mont Blanc? #line:summit_q2
-> 3705 meters #line:summit_q2_a2
Not quite. Try again. #shadow:try_again
<<jump question_height>>
-> 4807 meters #line:summit_q2_a1
Correct! #shadow:correct
<<jump question_summit_flags>>
-> 5016 meters #line:summit_q2_a3
Not quite. Try again. #shadow:try_again
<<jump question_height>>
-> I don't know #shadow:dontknow #highlight
Come back later! #shadow:comebacklater
question_summit_flags
group: base_4
---
Which countries can you see from here? #line:summit_q
-> France, Spain, and Germany #line:summit_a2
Not quite. Those are a bit too far! #line:summit_no
<<jump question_summit_flags>>
-> France, Italy, and Switzerland #line:summit_a1
Correct! Let's place the flags. #line:summit_ok
<<activity fr08_match_flags quest_end>>
-> The Alps #shadow:summit_q1_a1
Come back later! #shadow:comebacklater
-> I don't know #shadow:dontknow #highlight
Come back later! #shadow:comebacklater
npc_france
tags:
---
<<card country_france>>
France is west of Mont Blanc. #line:0d23529
npc_italy
tags:
---
<<card country_italy>>
Italy is east of Mont Blanc. #line:050fe70
npc_swiss
tags:
---
<<card country_switzerland>>
Switzerland is north of Mont Blanc. #line:03db010
snowman_1
// ---------------------------------------
// AREA BONUS
// ---------------------------------------
---
<<if HasCompletedTask("get_hat")>>
Do you need help to climb the mountain? #line:0c18060
-> Yes #line:0f4c405
<<teleport base_2>>
-> No, I stay here #line:02a3874
<<else>>
Come back later! #shadow:comebacklater
<<endif>>
snowman_2
---
<<if has_item("gloves")>>
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_3>>
-> No, I stay here #shadow:02a3874
<<else>>
Come back later! #shadow:comebacklater
<<endif>>
snowman_3
---
<<if HasCompletedTask("get_sunglasses")>>
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_4>>
-> No, I stay here #shadow:02a3874
<<else>>
Come back later! #shadow:comebacklater
<<endif>>
snowman_4
---
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_5>>
-> No, I stay here #shadow:02a3874
snowman_5
---
<<if HasCompletedTask("get_crampons")>>
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_6>>
-> No, I stay here #shadow:02a3874
<<else>>
Come back later! #shadow:comebacklater
<<endif>>
snowman_6
---
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_7>>
-> No, I stay here #shadow:02a3874
snowman_7
---
Do you need help to climb the mountain? #shadow:0c18060
-> Yes #shadow:0f4c405
<<teleport base_1>>
-> No, I stay here #shadow:02a3874
marmot
color: purple
actor:
group: animals
---
// The marmot makes a sound effect before talking
// <<play_sfx marmot_whistle>>
I sleep all winter under the snow. This is called hibernation! #line:fr08_marmot_2 #card:marmot
I love eating alpine flowers and grass. Yum! #line:fr08_marmot_3 #card:marmot
Don't mind me, I'm just sunbathing on this warm rock. #line:fr08_marmot_4 #card:marmot
chest_bonus
group: bonus
---
<<if has_item("key_gold")>>
<<inventory key_gold remove>>
You found a warm scarf! #line:003e87c
<<trigger chest_bonus_open>>
<<SetInteractable chest_bonus false>>
<<SetActive scarf true>>
<<else>>
It's locked. Maybe you need a key. #shadow:chest_locked
<<endif>>
item_scarf
group: bonus
actor:
color: yellow
---
<<card scarf>>
A scarf blocks wind on your neck. #line:0afb2dc
<<inventory scarf add>>
<<SetActive this false>>
spawned_tourist
// ---------------------------------------
// NPCs SPAWNED IN THE SCENE
// these npc are spawn automatically in the scene
// use these to add random facts. everythime you meet them
// they will say one of these lines randomly
color: purple
actor: ADULT_F
spawn_group: tourists
---
I love the mountains! #line:011dc7e
Mont Blanc is the highest mountain in the Alps! #line:003ecb2
I hope to see a marmot! #line:04bbada #card:marmot
Don't forget to bring warm clothes! #line:0590129
Mountains can be dangerous, so be careful! #line:097ecf0
spawned_hiker
color: purple
actor: ADULT_M
spawn_group: hikers
---
Hiking here needs good boots. #line:0dbac73 #card:hiking
The wind can change fast. #line:0557ef5 #card:wind
I follow the rope line when it is icy. #line:0bc67f7 #card:rope
That glacier looks like a frozen river. #line:01e5f66 #card:glacier
spawned_alps_climber
color: purple
actor: ADULT_F
spawn_group: alps_climber
---
I love climbing in the Alps. #line:0809dce #card:alps
Crampons help me walk on hard ice. #line:081fbe4 #card:crampons
Climbing with a guide is safer. #line:0371d31 #card:mountain_guide