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Discover Europe Introduction

How to Play guide

This doc exmplains the game features, there is a dedicated page on How to play

Discover Europe helps children explore the culture, language, and daily life of different countries through short, replayable quests.

It is designed to support migrant children, but can also be used in any school to promote cultural awareness and language learning.

  • Where to use it: in class or at home
  • For whom: children aged 6–12
  • Values: simple, safe, accessible

Here is a short introduction to the game, followed by a detailed description of each feature.

The game in 2 minutes

  • Children play as a Cat character in colorful 3D worlds.
  • They take on Quests (5–15 minutes each), which are short adventures focusing on cultural or educational themes.
  • Each quest combines:
    • exploration of authentic places
    • meeting characters
    • solving puzzles and mini-games
    • collecting cultural elements (Knowledge Cards)

Language support

  • All dialogues are bilingual: the child’s native language + the host country’s language (e.g., Polish, French).
  • This makes it easier for children to follow the story while learning new words and phrases.

Learning through play

Discover teaches in two ways:

  1. Indirect learning: children absorb culture and language while exploring and playing.
  2. Direct learning: short questions and quizzes reinforce knowledge before advancing.

Topics include history, food, traditions, geography, daily life, and more.

Knowledge cards & Book

  • Cards: represent facts, people, objects, traditions, or places.
  • Children collect them in quests and can review them anytime in the Book.
  • Cards are linked into a Knowledge Graph that shows how cultural elements connect (e.g., baguette → bread → French cuisine).

Motivation & Progress

  • Gems = mastery of tasks (real learning progress).
  • Cookies = fun currency for customizing the cat.
  • Stars = performance rating of each quest.
  • Achievements = long-term goals (e.g., “collect all cards in France”).

Teacher & parent tools

  • Teacher Panel: adjust difficulty, choose language mode, monitor quests and progress.
  • Automatic Website: shows topics, cards, and activities completed, aligning gameplay with the curriculum and making progress transparent for teachers and parents.

Skills developed

While playing, kids train:

  • memory and recall
  • logical reasoning
  • spatial orientation
  • language comprehension and production
  • cultural awareness and citizenship

Classroom Integration

After playing, teachers can:

  • rebuild the knowledge graph with students
  • extend it with new ideas
  • retell the quest together
  • compare with real-life resources (maps, books, visits)

Value

Discover with Antura:

  • helps children feel at home in a new country
  • builds cultural awareness and empathy
  • supports language learning in a safe and playful way
  • gives teachers and parents full visibility on learning outcomes