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The Amber Necklace of Gdańsk (pl_05)

Quest Index - Language: english - french - polish - italian

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Version: 1.00
Status: NeedsReview
Location: Poland - Gdańsk

Protect the local wildlife in this Baltic Sea adventure

Content

Subjects:

Additional Cards

Amber
Shiny fossil tree resin called 'Baltic Gold'.

Amber Room
A famous room made of amber with a mysterious history.

Baltic Sea
A big sea in northern Europe where Poland, Germany, and other countries meet. It has beautiful beaches and is famous for amber treasures!

Baltic Sea Coast
The sandy shore along the Baltic Sea.

Cutter
A small fishing boat used at sea.

Ecosystem
Living things and their home in nature, working together.

Fisherman
A person who catches fish at sea.

Fishing Net
A net used to catch fish.

Gdańsk
A port city in Poland on the Baltic Sea.

Gdańsk Lighthouse
A historic lighthouse that helps ships find the harbor.

Main Town Hall
A tall town hall with a tower and museum.

Motława River
The river that runs through Gdańsk to the sea.

Navigation
Finding the way at sea using lights, maps, and tools.

Necklace
A string of beads or shells you wear around your neck.

Neptune's Fountain
A famous fountain in Gdańsk with the sea god statue.

Port
A place where ships load and unload.

Seagull
A sea bird that lives near the coast.

Seal
A wild sea animal that rests on beaches.

Seashell
A hard shell from a sea animal; good for crafts.

Ship
A big boat that carries people or goods.

Waves
Moving water on the sea.

Żuraw Crane
An old port crane and city gate on the river.

Quest Script

See the full script here


Words

Activities

  • (none)

Tasks

  • (none)

Gameplay

  • Difficulty: Normal
  • Duration (min): 10

Credits

  • Jan Stasienko (Poland) (content)
  • Lorenzo Castrovilli (Italy) (design)
  • Stefano Cecere (Italy) (development)
  • Valeria Passarella (Italy) (design)
  • Vieri Toti (Italy) (design)

Game Design Notes

Mission
The player must gather materials from a Baltic beach by playing a "beachcombing" mini-game. They will then use these materials in a simple crafting interface to create a necklace. This offering is used to solve the main problem of relighting the lighthouse.

GamePlay: Seek, Crafting, Mini-Games, Journey

Characters
The Fisherman: A friendly character who provides information about his job, the local geography, and wildlife. Neptune: The statue at Neptune's Fountain, who comes to life to accept the offering.

Knowledge Content

Baltic Sea Characteristics:

  • The Baltic coast has beautiful sandy beaches.
  • It is a world-famous source of amber.
  • Wild seals live in and around the Baltic Sea.

Vocabulary:
Learn words related to the sea: fisherman, cutter, fishing net, shell, fish, seal, beach, sand.

History & Culture:

  • Learn about the historic Gdańsk Lighthouse and its role.
  • Get a brief introduction to the legend of the Amber Room.

Flow

The quest begins in Gdańsk near the Lighthouse, which is turned off. A message explains: "Antura has played a prank and turned off the lighthouse! The legend says only an offering to Neptune, king of the sea, can relight it. He desires a necklace made from the treasures of the Baltic: 5 pieces of amber and 5 beautiful seashells."

**The Beach: ** The player heads to the sandy beach. Mini-Game Shells: To find the items, the player plays a "beachcombing" game, dragging a rake tool across the sand to uncover the hidden amber and shells. 5 sand piles 1 for each piece of shell

Meet the Fisherman: meets a fisherman mending his fishing net next to his cutter. Mini-Game Amber 5 special piles 1 for each piece of amber Fisherman: "Witaj! I am a fisherman. I use this cutter to go out on the Baltic Sea and this net to catch fish.

The Crafting: Once all 10 items are collected, a simple crafting UI appears. The player drags the amber and shells onto a string in a pattern to create the necklace. (sequence activity) Use Activity Order. The order of the piles can be around the fountain

The Offering to Neptune: The player returns to Neptune's Fountain and places the finished necklace on the statue. The statue of Neptune glows and speaks with a deep voice. Neptune: "A fine offering! This beautiful amber reminds me of the lost Amber Room! (A pop-up explains the Amber Room mystery). You have shown respect for the sea. I will grant your wish!" With a flash of light from Neptune's trident, the Lighthouse beam turns on in the distance.

Conclusion - The Final Lesson: The player wins the race, reaching the seals just in time to block Antura, who then scampers away. The fisherman walks over. Fisherman: "Well done! These are wild seals. We must always keep our distance to keep them safe and happy in their natural home. Look there is Antura! Go there Walk to antura (pay attention to seals -1) Antura: The quest is complete.

Final Assessment Question: 4 questions on pictures (2 answers each) (An image of amber) -> Amber (An image of a fish) -> Fish (An image of a seal) -> Seal (An image of a beach) -> Beach

Resources

Gdańsk Nowy Port Lighthouse: historic 19th century structure, built in 1894, that used to guide ships into Gdansk’s harbor and was among the first lighthouses on the Baltic Sea coast to use electric light. It’s currently open to visitors as a museum and offers a panoramic view of the Baltic Sea and port area.

Baltic Sea – shore in Gdańsk (photo of Brzeźno Beach): it is known for sandy beaches, brisk sea breeze, and scenic coast. It’s a popular spot for both locals and tourists, especially during summer.

Amber: also known as Baltic Gold, is fossilized tree resin that can be found along the shores of the Baltic Sea. It can often contain ancient inclusions like insects or plant matter. It is prized for its warm hues and used to be traded along the famous Amber Road connecting northern Europe to the Mediterranean.

The Amber Room: world famous chamber decorated in amber panels, originally created in the 18th century by German and Gdansk-based artisans. A replica now resides in Catherine Palace near St. Petersburg, but its mysterious wartime disappearance links it forever to Gdansk’s amber trade.

Żuraw: medieval port crane and one of Gdansk’s most iconic landmarks. Built in the 15th century, it served both as a loading crane and a city gate along the Motława River.

Neptun’s fountain: historic fountain in Gdansk located in Gdansk’s Long Market and in front of the Main Town Hall, symbolizes the city’s connection to the sea. The statue of the sea god has stood there since the 17th century and is a popular meeting point for visitors.

Town Hall: the Main Town Hall is an example of Gothic – Renaissance architecture with a soaring tower and richly decorated interiors. It now houses the city’s historical museum and offers panoramic views from the tower.