MiniGame: Fast Crowd¶
Testing procedure¶
Total tests: 5 - Variations 1. FastCrowd_spelling 2. FastCrowd_words 3. FastCrowd_letter 4. FastCrowd_counting 5. FastCrowd_alphabet - Difficulty Levels: ininfluent
Shared Difficulty¶
- Less time at higher difficulties
- More frequent Antura appearances
- Higher number of coincurrent letters
Shortcuts¶
none
Variations¶
1. FastCrowd_spelling¶
Player must find the correct letters in order.
Scoring¶
- 3 stars if...
- 2 stars if...
- 1 star if...
2. FastCrowd_words¶
Player must find the correct word.
Scoring¶
- 3 stars if...
- 2 stars if...
- 1 star if...
3. FastCrowd_letter¶
Player must find the correct letter.
Scoring¶
- 3 stars if...
- 2 stars if...
- 1 star if...
4. FastCrowd_counting¶
Player must find the correct letters in order.
Scoring¶
- 3 stars if...
- 2 stars if...
- 1 star if...
5. FastCrowd_alphabet¶
Player must find the correct letters in order.
Scoring¶
- 3 stars if...
- 2 stars if...
- 1 star if...
Game Design Docs¶
Objectives¶
Narrative context: Living Letters have escaped! Fetch the good Letters and put them in place. Gameplay: Numerous differents Living Letters are running in the field of view. The player has to catch the right letters, then drag and drop them to compose words. In a variation: Living words and Living images are replacing the Living Letters Gameplay skills #reactivity #precision #Pattern recognition #memory
Pedagogical: This game is dedicated to acquisition of new vocabulary, training the spelling and the visual recognition of the new words Literacy skills #letter-recognition #spelling #word-recognition #association word/image